XCarinaX
Threadersteller
Dabei seit: 28.06.2006
Ort: -
Alter: 35
Geschlecht:
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Verfasst Do 29.06.2006 14:36
Titel [Flash] Blättern-Script ändern |
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Hallo,
ich habe folgendes FlashScribt. Das ist ein Buch mit einzelnen Seiten die ich umblättern kann indem ich auf die Ecke der Buchseite klicke und diese dann rüberziehe.
Mein Chef hätte aber gerne dass sich die Seite umblättert wenn man auf die Ecke KLICKT. Man sollte nicht ziehen müssen .
Kann mir jemand sagen wie ich das Scribt dafür umschreiben muss?
Mein Scribt:
Code: | stop();
//________________________C O M M E N T S
// Thought to self:
// Try naming functions according to the events which preclude them
//
//
// A page flip involves 3 pieces of paper
// 2 bottom static pages (which lay flat at all times)
// and 1 active flipping page (which has 2 sides)
// Four pages total, 2 static/stationary and 2 flipping
// The flipping page can be on the left or right side
// The top image on the flipping page doesn't actually move
//_________________________V A R I A B L E S
//
// Store a constant reference to this clip on the main timeline so
// clip can be referenced from any other timeline as _level0.pagesAbs
_level0.pagesAbs = this;
// Set page dimensions
var pageWi = 500;
var PageHi = 700;
var pageWiHi = pageWi+pageHi;
var pivotY = pageHi/2+pageWi;
var pageColor = 000000;
// "dir" equals either 1 or -1 and determines if you
// are flipping forward or backward through the book
var dir = 1;
// "flipPage" is the # "between" the two flipping page #'s
var flipPage = 1.5;
// "curPage" is the # between the two currently viewed page #'s
var curPage = .5;
// "maxPages" should be an even number
var maxPages = 8;
// "autoStep" percentage of page width determining step size when auto-closing
var autoStep = .05;
// "dragging" is true if you are dragging the page
var dragging = false
//
//
//
//
//
//________________________________R U N O N C E
//
// Place Left and Right page flip Buttons
this.attachMovie ("cornerButton", "RButton", 11);
with (RButton) {
_x = pageWi;
_y = -pageWi;
}
this.attachMovie ("cornerButton", "LButton", 12);
with (LButton) {
_x = -pageWi;
_y = -pageWi;
_xscale = -100;
}
//
//
// Build pages for first time
pageInit (flipPage, dir);
// Drop down to appear centered
_y+=pivotY;
//
//
//
//
//
// _____________________B U I L D F U N C T I O N S
//
// Create a left-aligned page-sized solid fill raised one pagewidth
function makePage (targ, xQuadrant) {
with (targ) {
beginFill(pageColor, 100);
moveto(0, -pageWi);
lineto(0, -pageWiHi);
lineTo(xQuadrant*pageWi, -pageWiHi);
lineTo(xQuadrant*pageWi, -pageWi);
endFill();
}
}
//
//
// Create a left-aligned page-sized shadow gradient raised one pagewidth
// Shade is used to add depth to stationary pages
function makeShade (targ, xQuadrant) {
with (targ) {
// Defines gradient used as shadow overlay
var colors = [0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000];
var alphas = [ 40, 25, 15, 5, 0, 1, 6];
var ratios = [ 0, 1, 17, 51, 89, 132, 255];
var matrix = { matrixType:"box", x:0, y:pageWi, w:xQuadrant*pageWi, h:pageHi, r:0};
beginGradientFill( "linear", colors, alphas, ratios, matrix );
moveto(0, -pageWi);
lineto(0, -pageWiHi);
lineTo(xQuadrant*pageWi, -pageWiHi);
lineTo(xQuadrant*pageWi, -pageWi);
endFill();
}
}
//
//
// create a bottom-left aligned shadow gradient
// for animated shadows
function makeShadow (targ, xQuadrant) {
with (targ) {
// Defines gradient used as shadow overlay
var colors = [0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000];
var alphas = [ 40, 25, 15, 5, 0, 1, 6];
var ratios = [ 0, 1, 17, 51, 89, 132, 255];
var maxLength = Math.sqrt((pageWi*pageWi)+(pageWIHi*pageWiHi));
var matrix = { matrixType:"box", x:0, y:-maxLength, w:xQuadrant*pageWi, h:maxLength-pageWi, r:0};
beginGradientFill( "linear", colors, alphas, ratios, matrix );
moveto(0, -pageWi);
lineto(0, -maxLength);
lineto(xQuadrant*pageWi, -maxLength);
lineTo(xQuadrant*pageWi, -pageWi);
endFill();
}
}
//
//
// Place Stationary Pages
function setStationary() {
// Place the "S"tationary "L"eft "P"age
createEmptyMovieClip("SLPage", 1);
if (flipPage!=1.5) {
makePage (SLPage, -1)
SLPage.attachMovie("print"+(flipPage-1.5), "Print", 1);
with (SLPage.Print) {
_x = -pageWi/2;
_y = -pivotY;
}
}
// Place the "S"tationary "R"ight "P"age
createEmptyMovieClip("SRPage", 2);
if (flipPage!=maxPages-.5){
makePage (SRPage, 1)
SRPage.attachMovie("print"+(flipPage+1.5), "Print", 1);
with (SRPage.Print) {
_x = pageWi/2;
_y = -pivotY;
}
}
// Place shade on page not being revealed
var targ = dir>0 ? SLPage : SRPage;
targ.createEmptyMovieClip("Shade", 2);
makeShade(targ.Shade, -dir);
}
//
//
// Place the Flipping Pages
function setFlipping() {
var targ;
// Place the "F"lipping "T"op "P"age
createEmptyMovieClip("FTPage", 3);
makePage (FTPage, dir)
with (FTPage) {
attachMovie("print"+(flipPage-dir*.5), "Print", 1);
with (Print) {
_x = dir*pageWi/2;
_y = -pivotY;
}
}
FTPage.createEmptyMovieClip("Shade", 2);
makeShade(FTPage.Shade, dir);
// Place the "F"lipping "B"ottom "P"age
createEmptyMovieClip("FBPage", 4);
makePage (FBPage, -dir)
FBPage.attachMovie("print"+(flipPage+dir*.5), "Print", 1);
with (FBPage.Print) {
_x = -dir*pageWi/2;
_y = -pivotY;
}
FBPage._rotation = dir*90;
}
//
//
// Creates Shadows which follow edge of transition
function setShadows() {
var targ;
// Place shadow on the "F"lipping page
this.createEmptyMovieClip("FShadow", 5);
makeShadow(FShadow, -dir);
FShadow._rotation = dir*45;
// Place shadow on the "S"tationary page
this.createEmptyMovieClip("SShadow", 6);
makeShadow(SShadow, dir);
SShadow._rotation = dir*45;
}
//
//
// Create Masks to hide everything
function makeMasks() {
// Create mask for Flipping Bottom Page Mask
this.createEmptyMovieClip("FBPageMask", 7);
with (FBPageMask) {
beginFill(0x005500, 100);
lineto(pageWiHi, -PageWiHi);
curveto(0, -2*PageWiHi, -pageWiHi, -pageWiHi);
endFill();
}
// Create mask for Flipping Top Page
FBPageMask.duplicateMovieClip("FTPageMask", 8);
// Create mask for Shadow on the Flipping Page
this.createEmptyMovieClip("FShadowMask", 9);
makePage (FShadowMask, -dir);
FShadowMask._rotation = dir*90;
// Create mask for Shadow on Stationary Page
this.createEmptyMovieClip("SShadowMask", 10);
makePage(SShadowMask, dir);
FBPage.setMask(FBPageMask);
FTPage.setMask(FTPageMask);
FShadow.setMask(FShadowMask);
SShadow.setMask(SShadowMask);
}
//
//
// Hide pages before page1 and after Last Page
function limitBook () {
if (flipPage==1.5) {
SLPage._visible = 0;
LButton._visible = 0;
SShadow._visible = 0;
if (dir==1) {
FTPage.Shade._alpha = 67;
SShadow._visible = 1;
}else {
FShadow._alpha = 67;
}
} else if (flipPage==maxPages-.5) {
SRPage._visible = 0;
RButton._visible = 0;
SShadow._visible = 0;
if (dir==-1) {
FTPage.Shade._alpha = 67;
SShadow._visible = 1;
} else {
FShadow._alpha = 67;
}
}
}
//
//
// How to position all pages needed for a page flip
// calls all functions listed above
function pageInit (cp, d) {
flipPage = cp;
dir = d;
//trace ("flip page = "+flipPage+" dir = "+dir);
setStationary();
setFlipping();
setShadows();
makeMasks();
limitBook ();
}
//
//
//
//
//
//__________________F L I P P I N G F U N C T I O N S
//
// How to adjust position of flipping page
// based on a value between 0 and 1
function flip(curVal) {
var rot = dir*45*curVal;
FBPageMask._rotation = FTPageMask._rotation = -rot;
FBPage._rotation = FShadowMask._rotation = (dir*90)-rot*2;
FShadow._rotation = SShadow._rotation=(dir*45)-rot;
}
//
//
// how to determine position of flipping page
// returns a value between 0 and 1
// zero being no-flip and one being full-flip
function getPageRatio () {
if (dragging) {
// if dragging page position is determined by mouse position
// the 20 helps advance the turning page when the button is pressed
pageRatio = -dir*(_xmouse-startX-dir*20)/(2*pageWi);
} else {
// if not dragging; auto increment page towards final position
pageRatio>2/3 ? pageRatio += autoStep : pageRatio -= autoStep;
}
// if out of bounds
if (pageRatio<=0) {
pageRatio = 0;
if (!dragging) {
flipDone();
}
} else if (pageRatio>=1) {
pageRatio = 1;
if (!dragging) {
flipDone();
}
}
return (pageRatio);
}
//
//
//
//
//
//_____________C O N T R O L I N G F U N C T I O N S
//
// What to do when you press a page flipping button
function startFlip (dir) {
pageInit (curPage+dir, dir);
startX = dir*pageWi;
dragging = true;
RButton._alpha=0;
Lbutton._alpha=0;
this.onEnterFrame = function () {
flip(getPageRatio());
}
}
//
//
// what to do when page is released
function flipRelease () {
dragging = false;
if (pageRatio>2/3) {
curPage+=2*dir;
}
}
//
//
// What to do when pages are done flipping
function flipDone () {
this.onEnterFrame = null;
RButton._alpha = 100;
LButton._alpha = 100;
if (curPage!=.5){
LButton._visible = 1;
}
if (curPage!=maxPages+.5){
RButton._visible = 1;
}
// Delete hidden pages to save resources
if (pageRatio==0) {
FShadow.removeMovieClip();
FShadowMask.removeMovieClip();
SShadow.removeMovieClip();
SShadowMask.removeMovieClip();
FBPage.removeMovieClip();
FBPageMask.removeMovieClip();
if (dir==1) {
SRPage.removeMovieClip();
} else {
SLPage.removeMovieClip();
}
} else {
FTPage.removeMovieClip();
if (dir==-1) {
SRPage.removeMovieClip();
} else {
SLPage.removeMovieClip();
}
}
FTPageMask.removeMovieClip();
}
//
//
// assign functions to button events
LButton.onPress = function() {
startFlip (-1);
}
LButton.onReleaseOutside = function () {
flipRelease();
}
LButton.onRelease = function () {
flipRelease();
}
RButton.onPress = function() {
startFlip (1);
}
RButton.onReleaseOutside = function () {
flipRelease();
}
RButton.onRelease = function () {
flipRelease();
}
//
//
//
//
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[edit]
Titel geändert
Bitte [code]-Tags verwenden.
Zuletzt bearbeitet von tacker am Do 29.06.2006 15:21, insgesamt 1-mal bearbeitet
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